AI Insights · Timothy · January 2024
Top 5 Art Games on iOS in Australia Q4 2023
Discover the performance trends of the top 5 art games on iOS in Australia during Q4 2023, including downloads, revenue, and weekly active users.
The final quarter of 2023 saw notable activity in the art games category on iOS in Australia. Here's a detailed look at the performance of the top 5 apps, based on data from Sensor Tower.
Color by Number:Coloring Games The app experienced fluctuations in its weekly revenue, peaking at approximately $6.9K in late September and ending the quarter with around $6.1K. Downloads showed a significant rise towards the end of the quarter, reaching about 7.6K in the final week of December. Weekly active users saw a general decline from roughly 24.4K to 17.6K in October, before rebounding to around 23.8K by the end of December.
Adult Coloring Book - Pigment Revenue for this app showed a steady increase, starting at around $2.4K and peaking at about $4.2K in the last week of November. Downloads were highest in early November at approximately 4.1K, but dropped to around 1.1K by the end of December. Weekly active users followed a similar trend, starting at roughly 1K and peaking at 4.1K in early November, before settling at around 1.5K by the end of the quarter.
Puzzle Page - Daily Games! This app maintained a consistent revenue stream, with weekly figures ranging between $2.3K and $3.4K. Downloads were relatively stable, with minor fluctuations, ending the quarter at about 1.2K. Weekly active users remained steady throughout the quarter, hovering around the 3.5K to 4K mark.
Disney Coloring World Revenue for Disney Coloring World varied, starting at approximately $3.6K and dipping to around $2.2K in mid-October, before stabilizing around $2.5K towards the end of December. Downloads showed a slight increase towards the end of the quarter, reaching about 1.5K in the final week. Weekly active users saw a slight decline from approximately 2.6K to around 2.1K, before increasing to about 2.6K by the end of December.
Crayola Create and Play The app's revenue saw a downward trend from around $3.4K in late September to approximately $1.5K in mid-November, before slightly recovering to about $2K in the final week of December. Downloads were highest at the beginning of the quarter at about 1.8K and dipped to around 1K by the end. Weekly active users followed a similar pattern, starting at approximately 2.4K and ending the quarter at around 1.5K.
For more detailed insights and trends, visit Sensor Tower.